{
let ctx = canvas.getContext("2d");
boardColors.forEach((r, idxr) =>
r.forEach((c, idxc) => {
let eighth = (widthClamp * boardSize) / 8;
ctx.fillStyle = c;
ctx.fillRect(eighth * idxc, eighth * idxr, eighth, eighth);
})
);
ctx.fillText("hi", 0, widthClamp * boardSize);
return ctx;
}