{
const threelet = new Threelet({
canvas: canvas,
});
threelet.setup('mod-controls', THREE.OrbitControls);
invalidation.then(() => threelet.dispose());
const cube = new THREE.Mesh(
new THREE.BoxGeometry(0.5, 0.5, 0.5),
new THREE.MeshBasicMaterial({color: 0x00ff00}));
threelet.scene.add(cube);
threelet.render();
return threelet;
}