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JC Nesci
From Montreal, Quebec, Canada. Tech at the service of art.
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JC Nesci
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Apr 17, 2019
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three.js exploration: fragment shaders
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shader
`
varying vec2 v_uv;
uniform vec2 u_resolution;
uniform float u_time;
uniform vec2 u_mouse;
void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
gl_FragColor = vec4(sin(u_time + st).x, st.y, 0.0, 1.0);
}
`
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