function scaleCanvas(canvas, context) {
const width = canvas.width,
height = canvas.height;
console.log("w,h", width, height);
const devicePixelRatio = window.devicePixelRatio || 1;
const backingStoreRatio =
context.webkitBackingStorePixelRatio ||
context.mozBackingStorePixelRatio ||
context.msBackingStorePixelRatio ||
context.oBackingStorePixelRatio ||
context.backingStorePixelRatio ||
1;
const ratio = devicePixelRatio / backingStoreRatio;
if (devicePixelRatio !== backingStoreRatio) {
canvas.width = width * ratio;
canvas.height = height * ratio;
canvas.style.width = width + 'px';
canvas.style.height = height + 'px';
} else {
canvas.width = width;
canvas.height = height;
canvas.style.width = '';
canvas.style.height = '';
}
context.scale(ratio, ratio);
}