canvasMap = {
const context = this ? this.getContext("2d") : DOM.context2d(width, height);
const path = d3.geoPath(projection, context);
context.strokeStyle = "#777";
context.fillStyle = "#ccc";
context.clearRect(0, 0, width, width);
context.beginPath(), path(land), context.fill(), context.stroke();
context.beginPath()
context.strokeStyle = "#000";
projection.drawCompositionBorders(context);
context.stroke();
return context.canvas;
}