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Edited
Nov 13, 2024
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cube = {
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshNormalMaterial();
return new THREE.Mesh(geometry, material);
}
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{
while (true) {
cube.rotation.x += 0.001;
cube.rotation.y -= 0.0007;
cube.rotation.z += 0.008;
renderer.render(scene, camera);
yield null;
}
}
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