plane = {
const planeGeometry = new THREE.PlaneGeometry(60, 20);
const planeMaterial = new THREE.MeshLambertMaterial({color: 0xffffff});
const plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.rotation.x = -0.5 * Math.PI;
plane.position.x = 15;
plane.position.y = 0;
plane.position.z = 0;
plane.receiveShadow = true;
scene.add(plane);
return plane;
}