drawMap = () => {
ctx.beginPath()
ctx.fillStyle = "black"
ctx.fillRect(0,0,CellSizeX*WIDTH,CellSizeY*HEIGHT)
ctx.closePath()
for (let i=0; i < HEIGHT; ++i)
for (let j=0; j < WIDTH; ++j) {
if(THEROAD==theMap[i][j]) {
ctx.beginPath()
ctx.fillStyle="yellow"
ctx.fillRect(j*CellSizeX,i*CellSizeY,CellSizeX,CellSizeY)
ctx.closePath()
}
}
}