{
var geometry = new THREE.BufferGeometry();
var vertices = new Float32Array( [
0, 0, 0,
0, 1, 0,
1, 1, 0,
0, 0, 0,
1, 0, 0,
1, 0, 1,
]);
geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
var material = new THREE.ShaderMaterial( {
color: 0xff0000,
side: THREE.DoubleSide,
} );
window.geometry = geometry;
const mesh = new THREE.Mesh( geometry, material );
return renderMesh(mesh)
}