Published
Edited
May 14, 2021
Fork of Complex Plot
8 forks
23 stars
Insert cell
Insert cell
Insert cell
Insert cell
Insert cell
Insert cell
scale = 32
Insert cell
height = 800
Insert cell
draw = {
gl.useProgram(program);
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.enableVertexAttribArray(a_vertex);
gl.vertexAttribPointer(a_vertex, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
}
Insert cell
gl = canvas.getContext("webgl", {depth: false})
Insert cell
fragmentShader = {
const shader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(shader, `
precision highp float;

const float pi = 3.14159265359;
const float width = ${(width + 28).toFixed(1)}; // TODO uniform?
const float height = ${height.toFixed(1)}; // TODO uniform?
const vec2 center = vec2(width, height) / 2.0;

float value(float x, float y) {
return (${value});
}

vec3 cubehelix(vec3 c) {
float a = c.y * c.z * (1.0 - c.z);
float cosh = cos(c.x + pi / 2.0);
float sinh = sin(c.x + pi / 2.0);
return vec3(
(c.z + a * (1.78277 * sinh - 0.14861 * cosh)),
(c.z - a * (0.29227 * cosh + 0.90649 * sinh)),
(c.z + a * (1.97294 * cosh))
);
}

vec3 cubehelixDefault(float t) {
return cubehelix(vec3(mix(300.0 / 180.0 * pi, -240.0 / 180.0 * pi, t), 0.5, t));
}

vec3 cubehelixRainbow(float t) {
if (t < 0.0 || t > 1.0) t -= floor(t);
float ts = abs(t - 0.5);
return cubehelix(vec3((360.0 * t - 100.0) / 180.0 * pi, 1.5 - 1.5 * ts, 0.8 - 0.9 * ts));
}

void main(void) {
vec2 z = (gl_FragCoord.xy - center) / ${scale.toFixed(1)};
gl_FragColor = vec4(cubehelixRainbow(value(z.x, z.y)), 1.0);
}
`);
gl.compileShader(shader);
if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) return shader;
throw new Error(gl.getShaderInfoLog(shader));
}
Insert cell
vertexShader = {
const shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, `
attribute vec2 a_vertex;
void main(void) {
gl_Position = vec4(a_vertex, 0.0, 1.0);
}
`);
gl.compileShader(shader);
if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) return shader;
throw new Error(gl.getShaderInfoLog(shader));
}
Insert cell
program = {
const program = gl.createProgram();
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (gl.getProgramParameter(program, gl.LINK_STATUS)) return program;
throw new Error(gl.getProgramInfoLog(program));
}
Insert cell
vertexBuffer = {
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, Float32Array.of(-1, -1, +1, -1, +1, +1, -1, +1), gl.STATIC_DRAW);
return buffer;
}
Insert cell
a_vertex = gl.getAttribLocation(program, "a_vertex")
Insert cell
style = html`<style>

textarea.source {
display: block;
box-sizing: border-box;
width: calc(100% + 28px);
font: var(--monospace-font, var(--mono_fonts));
min-height: 33px;
border: none;
padding: 6px 10px;
margin: 0 -14px;
background: rgb(247,247,249);
tab-size: 2;
resize: none;
}

textarea.source:focus {
outline: none;
}

</style>`
Insert cell
import {legend, d3} from "@d3/color-legend"
Insert cell

One platform to build and deploy the best data apps

Experiment and prototype by building visualizations in live JavaScript notebooks. Collaborate with your team and decide which concepts to build out.
Use Observable Framework to build data apps locally. Use data loaders to build in any language or library, including Python, SQL, and R.
Seamlessly deploy to Observable. Test before you ship, use automatic deploy-on-commit, and ensure your projects are always up-to-date.
Learn more