scene = {
const scene = new ln.Scene();
const min = new ln.Vector(
params.get("min").x,
params.get("min").y,
params.get("min").z
);
const max = new ln.Vector(
params.get("max").x,
params.get("max").y,
params.get("max").z
);
const cube = new ln.Cube(min, max);
scene.add(cube);
const paths = scene.render(
eye,
center,
up,
width,
height,
fovy,
znear,
zfar,
step
);
return svg`${ln.toSVG(paths, width, height)}`;
}