Oh, thanks! I was reading about AMD's recently open sourced FSR2 algorithms (https://github.com/GPUOpen-Effects/FidelityFX-FSR2#camera-jitter), which use Halton sequence for camera jitter to improve spatial resolution. I wanted to see how that looked like in practice. I should have know that someone would already have a notebook about it! I've added some links to your notebooks to the text here, since they go into a lot more detail than this notebook.
Hidden in the appendix there is a "speed up" slider. Set that to 10 and the animation goes about 10x faster. It would also be fine to set that arbitrarily high. (~1300 is the highest that would matter though).