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Inverse Projection #1 This notebook is a fork
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Jan 17
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Perspective Projection Matrix
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Jan 16
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A Zoo of Fresnel Terms
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Jan 16
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Quaternion-Based 3D Rotation This notebook is a fork
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Jan 16• 1
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Physically Based Rendering Part #2: Derivation of Cook-Torrance Specular BRDF
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Jan 16• 2
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Analysis on Unreal Engine 4 BRDF (Epic Games) This notebook is a fork
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Jan 16• 2
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A Zoo of PDF and CDF
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Jan 16
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Analysis on Disney Principled BRDF (Walt Disney Animation Studios)
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Jan 16
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Physically Based Rendering Part #1: Derivation of BRDF
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Jan 16
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Image-based Lighting (IBL) Cheatsheet
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Jan 16
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Inverse Projection #2
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Jan 16
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Platform
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