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Inverse Projection #1
This notebook is a fork
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Jan 17
Perspective Projection Matrix
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Jan 16
A Zoo of Fresnel Terms
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Jan 16
Quaternion-Based 3D Rotation
This notebook is a fork
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Jan 16
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1
Physically Based Rendering Part #2: Derivation of Cook-Torrance Specular BRDF
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Jan 16
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2
Analysis on Unreal Engine 4 BRDF (Epic Games)
This notebook is a fork
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Jan 16
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2
A Zoo of PDF and CDF
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Jan 16
Analysis on Disney Principled BRDF (Walt Disney Animation Studios)
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Jan 16
Physically Based Rendering Part #1: Derivation of BRDF
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Jan 16
Image-based Lighting (IBL) Cheatsheet
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Jan 16
Inverse Projection #2
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Jan 16