function name(scene) {
var pbr = new BABYLON.PBRMetallicRoughnessMaterial("pbr", scene);
pbr.baseColor = new BABYLON.Color3(1.0, 0.766, 0.336);
pbr.metallic = 1.0;
pbr.roughness = 0.4;
pbr.environmentTexture = BABYLON.CubeTexture.CreateFromPrefilteredData(
"https://playground.babylonjs.com/textures/environment.dds",
scene
);
return pbr;
}