Published
Edited
Mar 9, 2020
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stars = {
// Borrowed from http://learningthreejs.com/blog/2013/09/16/how-to-make-the-earth-in-webgl/
let geometry = new THREE.SphereGeometry(5, 32, 32)
// create the material, using a texture of startfield
let material = new THREE.MeshBasicMaterial()
material.map = textures.stars
material.side = THREE.BackSide
// create the mesh based on geometry and material
return new THREE.Mesh(geometry, material)
}

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