scene = {
const scene = new THREE.Scene();
camera.position.z = cameraZ;
camera.quaternion.x = cameraAngle*.1;
scene.background = new THREE.Color( 0xffffff );
let light = new THREE.AmbientLight( 0xa0a0a0 );
let pointLight = new THREE.PointLight(0xFFFFFF);
scene.add( light );
pointLight.position.x = 10;
pointLight.position.y = 50;
pointLight.position.z = 130;
scene.add(pointLight);
scene.add(makeSphere());
scene.add(camera);
renderer.setSize(dim.width, dim.height);
renderer.render(scene, camera);
return renderer.domElement
}