cube = {
let camera,
renderer,
scene,
controls,
cubeMesh,
cubeGroup,
folder,
renderOnDemand = true,
renderRequested = false,
mainLight,
material,
height = 400;
init();
function createCamera() {
const fov = 15;
const aspect = width / height;
const near = 0.1;
const far = 1000;
camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(-28, 12, -26);
}
function createLights() {
const ambientLight = new THREE.HemisphereLight(0xddeeff, 0x202020, 9);
mainLight = new THREE.DirectionalLight(0xffffff, 3.0);
scene.add(ambientLight);
mainLight.position.set(10, 10, 10);
scene.add(ambientLight, mainLight);
}
function createMaterials(params) {
const color = (params && params.color) || 0xff3333;
const side = (params && params.side) || THREE.DoubleSide;
const cube = new THREE.MeshStandardMaterial({
color: color,
flatShading: true,
opacity: 0.5,
transparent: true,
side: side
});
cube.color.convertSRGBToLinear();
material = {
cube
};
return material;
}
function createGeometries() {
const cube = new THREE.BoxGeometry(2.5, 2.5, 2.5);
return {
cube
};
}
function createMeshes() {
const geometries = createGeometries();
const group = new THREE.Group();
[THREE.BackSide, THREE.FrontSide].forEach((side) => {
const meshes = [...new Array(8)]
.map((d, i) => i)
.map((d, i) => {
const materials = createMaterials({
color: colors[i],
side: side
});
const mesh = new THREE.Mesh(geometries.cube, materials.cube);
return mesh;
});
const unit = 2;
meshes.forEach((m, i) => {
const j = i + 1;
const m1 = j % 2 ? 1 : -1;
const m2 = j % 4 < 2 ? 1 : -1;
const m3 = j <= 4 ? 1 : -1;
m.position.set(unit * m3, unit * m2, unit * m1);
group.add(m);
});
});
cubeGroup = group;
// Add the mesh to the scene
scene.add(group);
}
function createRenderer() {
// create the renderer
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.gammaFactor = 2.2;
renderer.gammaOutput = true;
renderer.physicallyCorrectLights = true;
}
function init() {
// create a Scene
scene = new THREE.Scene();
// Set the background color
scene.background = new THREE.Color("#FFFFFF");
createCamera();
createLights();
createMeshes();
createRenderer();
controls = new THREE.OrbitControls(camera, renderer.domElement);
invalidation.then(() => (controls.dispose(), renderer.dispose()));
}
function render() {
renderer.render(scene, camera);
}
function update() {
/*********** PUT ANIMATION LOGIC HERE **********/
//cubeGroup.rotation.x += 0.01;
//cubeGroup.rotation.y += 0.01;
//cubeGroup.rotation.z += 0.01;
/***********************************************/
}
function onWindowResize() {
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
}
window.addEventListener("resize", onWindowResize);
function animationLoop() {
update();
render();
controls.update();
}
controls.update();
controls.enableDamping = true;
controls.dampingFactor = 0.05;
controls.rotateSpeed = 0.1;
renderer.setAnimationLoop(animationLoop);
invalidation.then(() => {
controls.dispose();
renderer.dispose();
window.removeEventListener("resize", onWindowResize);
});
yield renderer.domElement;
}