snowFlakeRenderable = ({
frag: `
precision mediump float;
uniform float alpha;
void main () {
gl_FragColor = vec4(0.5,0.1,0.9,alpha);
}`,
vert: `
attribute vec2 position;
uniform mat4 projection, view;
void main () {
gl_Position = projection * view * vec4(position, 0, 1);
}`,
attributes: {
position: snowFlake2D.positions
},
uniforms: {
view: snowFlakeViewMatrix,
projection: snowFlakeProjectionMatrix,
alpha: +srcAlpha
},
count : snowFlake2D.positions.length
})