Sumant PattanaikComputer Graphics Fundamentals

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Computer Graphics Fundamentals

This collection may be used to teach the fundamental principles of Computer Graphics and graphics Programming using WebGL. For WebGL programming it currently uses REGL wrapper.
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Vectors and vector Algebra This notebook is a fork
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Aug 23, 2020 7
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CAP 4720: Introduction to Observable This notebook is a fork
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Aug 24, 2020 4
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Barycentric Coordinates This notebook is a fork
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Sep 24, 2020 3
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Basic WebGL Programming Using REGL This notebook is a fork
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Aug 27, 2020 6
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Specular lighting Model This notebook is a fork
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Oct 31, 2023 1
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SpotLight and its effect in Lighting. This notebook is a fork
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Oct 31, 2023 1
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Blending Example This notebook is a fork
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Oct 29, 2020 1
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Model Loader, Viewer This notebook is a fork
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Mar 12, 2021 2
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Silhouette Edge This notebook is a fork
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Nov 4, 2020
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Fragment Inside/Outside Volume This notebook is a fork
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Nov 4, 2020
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SLERP: Spherical Linear Interpolation This notebook is a fork
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Dec 26, 2020 3
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Ray-Box intersection This notebook is a fork
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Jan 14, 2021
Showing 1-30 of 37 listings
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