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Sumant Pattanaik
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Sumant Pattanaik
Edited
Nov 26, 2021
ISC
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Silhouette Edge
Computer Graphics Fundamentals
Vectors and vector Algebra
Rotations
Normal Matrix
Useful Javascript Array functions.
CAP 4720: Introduction to Observable
Barycentric Coordinates
Rasterization & Interpolation
Basic WebGL Programming Using REGL
Diffuse lighting: Lambert Cosine Model.
Specular lighting Model
Shade Due to Diffuse Lighting
SpotLight and its effect in Lighting.
WebGL Texture in REGL
WebGL/twgl Rendering of Multipart Model with Texture
Normal mapping
Blending Example
Stenciling Example
Model Loader, Viewer
Point In front or back of A Plane
Silhouette Edge
Rotor Quaternion
Fragment Inside/Outside Volume
SLERP: Spherical Linear Interpolation
Instancing in Regl
Color from Wavelength, Correlated Temperature and HTML color picker
HSV and HSL Color Models
Parametric curve
CAP 4720 Final Project List
OBJ Parser: obj2sc
Ray-Box intersection
Ray
Ray-Sphere (in 2D) intersection
Ray-Scene (2D) intersection
Uniform Grid Acceleration
Scaled Objects from OBJ models
Skybox rendering using Cubemap.
WebGL Texturing using twgl.
Also listed in…
CAP 4720 2021
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mutable
debug
=
0
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cubeEdgeSC
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cube
=
twgl
.
primitives
.
createCubeVertices
(
2
)
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errorBlock
=
html
`<textarea style="height : 20px; width : ${
width
}px; font-size: 0.8em; display: block"></textarea>`
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mat4
=
glMatrix
.
mat4
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CAP 4720 2021
Sumant Pattanaik
Computer Graphics Fundamentals
Sumant Pattanaik
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cameraEyePosition
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viewMatrix
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projectionMatrix
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volumeBufferInfo
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drawVolume
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volumeProgramInfo
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drawCube
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twgl
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