{
var dirLight = new itowns.THREE.DirectionalLight(0xffffff, 1);
dirLight.position.set(-0.9, 0.3, 1);
dirLight.updateMatrixWorld();
view.scene.add( dirLight );
var ambLight = new itowns.THREE.AmbientLight(0xffffff, 0.2);
view.scene.add( ambLight );
var pickingArgs = {};
pickingArgs.htmlDiv = document.getElementById('featureInfo');
pickingArgs.view = view;
pickingArgs.layer = $3dTilesLayer;
itowns.View.prototype.addLayer.call(view, $3dTilesLayer);
view.notifyChange();
}