{
const world = bitecs.createWorld()
world.name = "MyWorld"
const eid = bitecs.addEntity(world);
const eid2 = bitecs.addEntity(world);
bitecs.removeEntity(world, eid2)
const Vector3 = { x: bitecs.Types.f32, y: bitecs.Types.f32, z: bitecs.Types.f32 }
const Position = bitecs.defineComponent(Vector3)
const Velocity = bitecs.defineComponent(Vector3)
const List = bitecs.defineComponent({ values: [bitecs.Types.f32, 3] })
const Tag = bitecs.defineComponent()
bitecs.addComponent(world, Position, eid)
bitecs.addComponent(world, Velocity, eid)
bitecs.addComponent(world, List, eid)
bitecs.addComponent(world, Tag, eid)
Velocity.x[eid] = 1
Velocity.y[eid] = 1
List.values[eid].set([1,2,3])
const movementQuery = bitecs.defineQuery([Position, Velocity])
const ents = movementQuery(world)
const positionWithoutVelocityQuery = bitecs.defineQuery([ Position, bitecs.Not(Velocity) ])
const changedPositionQuery = bitecs.defineQuery([ bitecs.Changed(Position) ])
let entspos1 = changedPositionQuery(world)
console.log(entspos1)
Position.x[eid]++
let entspos2 = changedPositionQuery(world)
console.log(entspos2)
}