{
let {canvas} = KONTRA.init(mycanvas)
let sprite = KONTRA.Sprite({
x: 100,
y: 80,
color: 'red',
width: 20,
height: 40,
dx: 2
});
let loop = KONTRA.GameLoop({
update: function() {
sprite.update();
if (sprite.x > canvas.width) {
sprite.x = -sprite.width;
}
},
render: function() {
sprite.render();
}
});
loop.start();
}