class World {
constructor(name="UnNamed", size=[10,10]){
this.name = name;
this.type = "World"
this.grid = [];
this.elements = [];
this.id = uuid.v4();
this.pulse = pulse;
for(let i =0; i<size[0]; i++){
this.grid[i]=[]
for(let j =0; j < size[1]; j++){
this.grid[i][j] = "empty space"
}
}
}
setGridLocation(x,y,desc){
this.grid[x][y] = desc
}
getGridLocation(x,y){
return this.grid[x][y];
}
addElement(ele){
this.elements[this.elements.length] = ele
}
}