function angular(k, a) {
let angle = 0;
if (k < 2) k = 2;
angle -= bump(a + 0.81) * Math.min(3, k - 2) ** 0.6 * 0.38;
angle -= bump(a + 2.42) * Math.min(3, k - 2) ** 0.8 * 0.2;
function bump(x) {
return x * Math.exp(-36 * tan(x / 4) ** 2);
}
angle -= bump(a - 1.5) * Math.min(3, k - 2) * 0.6;
angle += bump(a - 1.4) * Math.min(3, k - 2) * 0.6;
angle -= bump(a - 0.7) * Math.min(3, k - 2) * 0.3;
angle -= bump(a - 0.8) * Math.min(3, k - 2) * 0.2;
return angle;
}