{
const renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(width, height);
renderer.setPixelRatio(devicePixelRatio);
while (true) {
for(let geo of geos){
geo.rotation.x += sliderValue ;
geo.rotation.y += sliderValue ;
}
renderer.render(scene, camera);
yield renderer.domElement;
}
}