scene = {
const scene = new THREE.Scene();
const light = new THREE.AmbientLight(0xFFFFFF, 1);
scene.add(light);
scene.background = new THREE.Color(0x001b42);
scene.add(cube);
const gridHelper = new THREE.GridHelper( 10, 5 );
scene.add( gridHelper );
const arrowHelper = new THREE.ArrowHelper( new THREE.Vector3(1,0,0), new THREE.Vector3(0,0,0), 2, 0xF00000 );
scene.add( arrowHelper );
const geometry = new THREE.SphereGeometry( .7, 32, 16 );
const material = new THREE.MLM();
const sphere = new THREE.Mesh( geometry, material ); scene.add( sphere );
return scene;
}