material = new THREE.ShaderMaterial({
vertexShader: vertextShaderTxt,
fragmentShader: fragmentShaderTxt,
side: THREE.DoubleSide,
transparent: true,
uniforms: {
uFrequency: { value: new THREE.Vector2(10, 5) },
uTime: { value: 0 },
uColor: { value: new THREE.Color("orange") },
uTexture: { value: flagTexture }
}
})