Public
Edited
Oct 6, 2023
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// FIXED flickering effect when node remains within boundary of cursor
// TODO: make circles fill up canvas? Will have to add a bounding force to make sure nodes don't go out of view
// TODO: try other color combinations - add radio buttons maybe
// TODO: move constants out of functions - colors, force of cursor node; have forceDistance be dependent on cursor node force
// QUESTION: why does the force seem more volatile at first in the original version of this notebook, but takes a while to build up volatility here...? Look into caching: compare both notebooks on incognito vs regular browser to see if we get same behavior over time

chart5 = {
const height = width;
const defaultColor = "gray"; // Set a single color (gray) for all nodes
const context = DOM.context2d(width, height);
const nodes = data.map(Object.create);
const forceDistance = -20;
const maxBoundaryDistance = 0;

context.fillStyle = "#000";
context.fillRect(0, 0, width, height);

const simulation = d3.forceSimulation(nodes)
.alphaTarget(0.3)
.velocityDecay(0.1)
.force("x", d3.forceX().strength(0.01))
.force("y", d3.forceY().strength(0.01))
.force("collide", d3.forceCollide().radius(d => d.r + 1).iterations(3))
.force("charge", d3.forceManyBody().strength((d, i) => i ? 0 : -width * 2 / 50))
.on("tick", ticked);

d3.select(context.canvas)
.on("touchmove", event => event.preventDefault())
.on("pointermove", pointermoved);

invalidation.then(() => simulation.stop());

const fadeDuration = 3000; // Adjust the duration as needed - originally 1000
const fadeOutRate = 0.003; // Adjust the rate as needed - originally 0.005
const fadingNodes = [];

function getRandomColor() {
const letters = "0123456789ABCDEF";
let color = "#";
for (let i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}

function getRandomColorFromArray() {
// Define an array of predefined colors
// const colors = ["#FF5733", "#33FF57", "#5733FF", "#FFFF33", "#33FFFF"];
// const colors = [
// "#FF2200", // Deeper red
// "#007700", // Deeper green
// "#00008B", // Deeper blue
// "#D81B60", // Deeper yellow
// "#006666", // Deeper cyan
// // Add more colors as needed
// ];
const colors = [
"#FFA500", // Deeper red
"#00CC00", // Deeper green
"#000088", // Deeper blue
"#D81B60", // Deeper yellow
"#9B59B6", // Deeper cyan
// Add more colors as needed
];

// Pick a random index from the array
const randomIndex = Math.floor(Math.random() * colors.length);

// Return the color at the random index
return colors[randomIndex];
// return "red"
}

function pointermoved(event) {
const [x, y] = d3.pointer(event);
nodes[0].fx = x - width / 2;
nodes[0].fy = y - height / 2;

// Calculate distances from node centers to cursor node boundary
for (let i = 1; i < nodes.length; ++i) {
const d = nodes[i];
const dx = d.x - x + width / 2;
const dy = d.y - y + height / 2;
const distanceToBoundary = Math.sqrt(dx ** 2 + dy ** 2) - d.r - nodes[0].r + forceDistance;

// Set isTouchingBoundary based on distance
d.isTouchingBoundary = distanceToBoundary <= maxBoundaryDistance;

// // If it's touching the boundary and hasn't been set to a random color yet, set it
// if (d.isTouchingBoundary && !d.randomColor) {
// // d.randomColor = getRandomColorFromArray(); // THIS IS THE PROBLEM - we are setting random color every time the mouse moves?
// // d.randomColor = 'blue'
// d.fadeStartTime = Date.now();
// fadingNodes.push(d);
// }

// If it's touching the boundary and hasn't been set to a random color yet, set it
if (d.isTouchingBoundary) {
// d.randomColor = getRandomColorFromArray(); // THIS IS THE PROBLEM - we are setting random color every time the mouse moves?
// d.randomColor = 'blue'
d.fadeStartTime = Date.now();
fadingNodes.push(d);
}
if (d.isTouchingBoundary && !d.randomColor) {
// d.randomColor = 'blue'
d.randomColor = getRandomColorFromArray()
}
}

// Redraw the chart
ticked();
}

function ticked() {
context.clearRect(0, 0, width, height);
context.save();
context.translate(width / 2, height / 2);

for (let i = 1; i < nodes.length; ++i) {
const d = nodes[i];
context.beginPath();
context.moveTo(d.x + d.r, d.y);
context.arc(d.x, d.y, d.r, 0, 2 * Math.PI);

// Calculate opacity based on elapsed time since fade started
if (fadingNodes.includes(d)) {
const elapsed = Date.now() - d.fadeStartTime;
const opacity = 1 - Math.min(elapsed * fadeOutRate, 1);

if (opacity <= 0) {
// Opacity has reached 0, remove the randomColor
delete d.randomColor;
// d.randomColor = null
}

// Interpolate between red and the random color
const interpolatedColor = d3.interpolateRgb(defaultColor, d.randomColor)(opacity);

context.fillStyle = interpolatedColor;
// d.defaultColor = null
}
else {
context.fillStyle = defaultColor;
// d.defaultColor = defaultColor
}

context.fill();
}

context.restore();
}

return context.canvas;
}

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chart3 = {
const height = width;
const defaultColor = "gray"; // Set a single color (gray) for all nodes
const boundaryColor = "red"
const context = DOM.context2d(width, height);
const nodes = data.map(Object.create);
const forceDistance = -20;
const maxBoundaryDistance = 0;

const simulation = d3.forceSimulation(nodes)
.alphaTarget(0.3)
.velocityDecay(0.1)
.force("x", d3.forceX().strength(0.01))
.force("y", d3.forceY().strength(0.01))
.force("collide", d3.forceCollide().radius(d => d.r + 1).iterations(3))
.force("charge", d3.forceManyBody().strength((d, i) => i ? 0 : -width * 2 / 50))
.on("tick", ticked);

console.log(nodes)

d3.select(context.canvas)
.on("touchmove", event => event.preventDefault())
.on("pointermove", pointermoved);

invalidation.then(() => simulation.stop());

const fadeDuration = 3000; // Adjust the duration as needed - originally 1000
const fadeOutRate = 0.003; // Adjust the rate as needed - originally 0.005
const fadingNodes = [];

function getRandomColor() {
const letters = "0123456789ABCDEF";
let color = "#";
for (let i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}

function getRandomColorFromArray() {
// Define an array of predefined colors
const colors = ["#FF5733", "#33FF57", "#5733FF", "#FFFF33", "#33FFFF"];

// Pick a random index from the array
const randomIndex = Math.floor(Math.random() * colors.length);

// Return the color at the random index
return colors[randomIndex];
}


function pointermoved(event) {
const [x, y] = d3.pointer(event);
nodes[0].fx = x - width / 2;
nodes[0].fy = y - height / 2;

// Calculate distances from node centers to cursor node boundary
for (let i = 1; i < nodes.length; ++i) {
const d = nodes[i];
const dx = d.x - x + width / 2;
const dy = d.y - y + height / 2;
const distanceToBoundary = Math.sqrt(dx ** 2 + dy ** 2) - d.r - nodes[0].r + forceDistance;

// Set isTouchingBoundary based on distance
d.isTouchingBoundary = distanceToBoundary <= maxBoundaryDistance;

// If it's touching the boundary and hasn't been set to a random color yet, set it
if (d.isTouchingBoundary) {
d.fadeStartTime = Date.now();
fadingNodes.push(d);
}
}

// Redraw the chart
ticked();
}

function ticked() {
context.clearRect(0, 0, width, height);
context.save();
context.translate(width / 2, height / 2);

for (let i = 1; i < nodes.length; ++i) {
const d = nodes[i];
context.beginPath();
context.moveTo(d.x + d.r, d.y);
context.arc(d.x, d.y, d.r, 0, 2 * Math.PI);

// Calculate opacity based on elapsed time since fade started
if (fadingNodes.includes(d)) {
const elapsed = Date.now() - d.fadeStartTime;
const opacity = 1 - Math.min(elapsed * fadeOutRate, 1);

// Interpolate between red and gray
const interpolatedColor = d3.interpolateRgb(defaultColor, boundaryColor)(opacity);

context.fillStyle = interpolatedColor;
} else {
context.fillStyle = defaultColor;
}

context.fill();
}

context.restore();
}

return context.canvas;
}

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// // Initialize simulation and nodes for SVG VERSION
// simulation = d3.forceSimulation(data)
// .force("collide", d3.forceCollide().radius(d => d.r + 1).iterations(3))
// .force("charge", d3.forceManyBody().strength(-20)) // Repulsion force between nodes
// // .on("tick", ticked);
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data = {
const k = width / 200;
const r = d3.randomUniform(k, k * 4);
const n = 4;
return Array.from({length: 200}, (_, i) => ({r: r(), group: i && (i % n + 1)}));
}
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