{
var targetCanvas = document.createElement("canvas");
targetCanvas.width = width;
targetCanvas.height = height;
var target = targetCanvas.getContext('2d');
target.drawImage(image, 0, 0, width, height);
var imageData = target.getImageData(0, 0, width, height);
return html`<pre style="line-height: 0.7">${
d3.range(height).map(
y => d3.range(width).map(
x => colorToHTML(pixelFromImageData(imageData, x, y))
).join('')
).join('\n')
}</pre>`;
}