canvas = {
const ctx = DOM.context2d(width, height);
const startOfAvailableWidth = width / 2 - availableWidth / 2;
ctx.strokeRect(
width / 2 - availableWidth / 2,
height / 2,
availableWidth,
50
);
let x = 0;
for (let i = 0; i < numbers.length; i++) {
console.log(x);
const diameter = scale(numbers[i]) * 2;
const radius = diameter / 2;
const y = height / 2;
ctx.beginPath();
ctx.arc(startOfAvailableWidth + x + radius, y, radius, 0, 2 * Math.PI);
ctx.stroke();
x += diameter + spacing;
}
return ctx.canvas;
}