(await visibility(),
p5((sketch) => {
sketch.setup = function () {
sketch.createCanvas(500, 500);
};
sketch.draw = function () {
sketch.background(255);
drawTriangle(sketch);
if (sketch.keyIsDown(sketch.LEFT_ARROW)) {
vars.angle -= 0.1;
}
if (sketch.keyIsDown(sketch.RIGHT_ARROW)) {
vars.angle += 0.1;
}
vars.pos = vecmath.trans(vars.pos, vars.angle, vars.velocity);
};
}))