Public
Edited
Jul 31, 2023
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live = true
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fps = 60
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interval = 1000 / fps
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mutable timer = undefined
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function onTick () {}
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function onRealTick () {
onTick()

doTimer()
}
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setTimeout(() => {
doTimer();
}, interval)
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function doTimer (ticksPerMinute) {

if (!mutable timer && live) {
mutable timer = setTimeout(onRealTick, interval)
}

return mutable timer
}
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One platform to build and deploy the best data apps

Experiment and prototype by building visualizations in live JavaScript notebooks. Collaborate with your team and decide which concepts to build out.
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