function createSnowman() {
let geometryBody = new THREE.SphereGeometry(50, 32, 32);
let geometryHead = new THREE.SphereGeometry(30, 32, 32);
let geometryEye = new THREE.SphereGeometry(5, 16, 16);
let geometryNose = new THREE.ConeGeometry(10, 30, 8);
let hatGeometry = new THREE.CylinderGeometry(32, 32, 20, 50);
let hatGeometry2 = new THREE.CylinderGeometry(40, 40, 7, 50);
let materialBody = new THREE.MeshBasicMaterial({ color: 0xffffff });
let materialHead = new THREE.MeshBasicMaterial({ color: 0xffffff });
let materialEye = new THREE.MeshBasicMaterial({ color: 0x000000 });
let materialNose = new THREE.MeshBasicMaterial({ color: 0xff6600 });
let hatMaterial = new THREE.MeshLambertMaterial({ color: 0x000000 });
let meshBody = new THREE.Mesh(geometryBody, materialBody);
let meshHead = new THREE.Mesh(geometryHead, materialHead);
let meshEyeLeft = new THREE.Mesh(geometryEye, materialEye);
let meshEyeRight = new THREE.Mesh(geometryEye, materialEye);
let meshNose = new THREE.Mesh(geometryNose, materialNose);
let hatMesh = new THREE.Mesh(hatGeometry, hatMaterial);
let hatMesh2 = new THREE.Mesh(hatGeometry2, hatMaterial);
let button1 = new THREE.Mesh(geometryEye, materialEye);
let button2 = new THREE.Mesh(geometryEye, materialEye);
let button3 = new THREE.Mesh(geometryEye, materialEye);
meshBody.position.set(0, 50, 0);
meshHead.position.set(0, 100, 0);
meshEyeLeft.position.set(-15, 105, 20);
meshEyeRight.position.set(15, 105, 20);
meshNose.position.set(0, 90, 30);
meshNose.rotation.set(Math.PI / 2, 0, 0);
hatMesh.position.set(0, 130, 0);
hatMesh2.position.set(0, 123, 0);
button1.position.set(0, 50, 50);
button2.position.set(0, 30, 45);
button3.position.set(0, 70, 45);
let group = new THREE.Group();
group.add(meshBody);
group.add(meshHead);
group.add(meshEyeLeft);
group.add(meshEyeRight);
group.add(meshNose);
group.add(hatMesh);
group.add(hatMesh2);
group.add(button1);
group.add(button2);
group.add(button3);
return group;
}