scene = {
const scene = new THREE.Scene();
scene.background = new THREE.Color(0xfefefe);
for (let x = 0; x < 9; ++x) {
for (let y = 0; y < 9; ++y) {
for (let z = 0; z < num_grids; ++z) {
console.log(x, y, z);
var kCube = cube(
setBlockColor(index_csv(x, y, z)),
index_csv(x, y, z) == null ? 0 : setOpac(index_csv(x, y, z))
);
kCube.position.x = 0 + 1 * x;
kCube.position.y = 0 + 1 * y;
kCube.position.z = 10 + 1 * z;
scene.add(kCube);
}
}
}
return scene;
}