canvas = {
const context = DOM.context2d(width, width)
let counter = 0
for(let i = 0; i < width/RECT_SIZE; i++) {
for(let j = 0; j < width/RECT_SIZE; j++) {
if(counter > PI_DIGIT.length) break
context.fillStyle = SCALE_COLOR(PI_DIGIT[counter])
context.fillRect(j * RECT_SIZE, i * RECT_SIZE, RECT_SIZE, RECT_SIZE)
counter++
}
}
return context.canvas;
}