canvas1 = {
const canvas = DOM.canvas(imageTest.naturalWidth, imageTest.naturalHeight);
const context = canvas.getContext("2d");
canvas.style =
"image-rendering: pixelated; image-rendering: crisp-edges; width: 100%;";
context.drawImage(
imageTest,
0,
0,
imageTest.naturalWidth,
imageTest.naturalHeight
);
const imageData = context.getImageData(
0,
0,
imageTest.naturalWidth,
imageTest.naturalHeight
);
const operations = { brightness, colorshift };
operations[operation](imageData.data, amount);
brightness(imageData.data, amount);
context.putImageData(imageData, 0, 0);
return canvas;
}