pointsNearLocation = {
const seeds = {
outInEdgeCenter: 'vgfa4a21dsd21d2f'
}
const furthestVertex = location.shape.geometry.coordinates.flat().flat().reduce((prev, curr) => haversineDistance(prev, location.center) > haversineDistance(curr, location.center) ? prev : curr);
return randomPointsFromCenter(
location.center,
4,
haversineDistance(furthestVertex, location.center) * 2,
0,
seeds.outInEdgeCenter)
}