function updateWorldMatrices(jointArray) {
for(let i = 0; i < numBones; i++){
if(jointArray[i].parentIndex != -1){
m4.multiply(
jointArray[jointArray[i].parentIndex].worldMatrix,
jointArray[i].localMatrix,
jointArray[i].worldMatrix
)
} else {
m4.multiply(
rootTransformation,
jointArray[i].localMatrix,
jointArray[i].worldMatrix
)
}
}
}