completeMessage = {
const totalSeconds = ((new Date() - startTime) / 1000).toFixed(2);
const oneWrong = incorrectGuessCount === 1 ? '' : 'es';
const puzzleIndexInput = difficulties_sql.filter(x => x.difficulty === selectDifficulty)[0].first_index;
const nextPuzzle = selectDifficulty === selectedDifficultyReal ? puzzleIndexReal + 1 : puzzleIndexInput
const startNextGame = () => startGame(nextPuzzle)
let el = html`<h3>Level Complete!</h3>
<div>You solved 3 Big Words Puzzle #${puzzleIndexReal} in ${totalSeconds} seconds</div>
<button>Play Puzzle #${nextPuzzle}</button>
<div>Or change the difficulty:</div>
<div>${viewof selectDifficulty}</div>
`;
el.querySelector("button").addEventListener("click", startNextGame);
return el;
}