makeSound = function() {
play;
const time = audioContext.currentTime + delay;
const osc = audioContext.createOscillator();
const gainNode = audioContext.createGain();
osc.connect(gainNode);
gainNode.connect(audioContext.destination);
osc.frequency.value = frequency;
osc.type = oscillatorType;
gainNode.gain.value = volume;
osc.start(time)
osc.stop(time + 0.25)
}