{
gl.viewport(0, 0, canvasWidth, canvasHeight);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
renderLight();
renderScene(false);
if (receiver.shadowed) renderShadow();
if (misc.showReceiver) {
renderReceiver(1);
}
if (misc.skyboxFlag) renderSkybox();
return gl.canvas;
}