fallDuraction = (t, h) => {
const g = Cell.new();
const oneHalf = Cell.new();
const tQuad = Cell.new();
const gtQaud = Cell.new();
constant(range(9.789, 9.832))(g);
constant(range(1 / 2, 1 / 2))(oneHalf);
debugger;
quadratic(t, tQuad);
product(g, tQuad, gtQaud);
product(oneHalf, gtQaud, h);
}