insideTriangles = {
const coordinates = [];
for (let i = 0; i < constrainautorTriangles.length; i++) {
const triangleMidPoint = [
(1 / 3) * constrainautorTriangles[i][0][0] +
(1 / 3) * constrainautorTriangles[i][1][0] +
(1 / 3) * constrainautorTriangles[i][2][0],
(1 / 3) * constrainautorTriangles[i][0][1] +
(1 / 3) * constrainautorTriangles[i][1][1] +
(1 / 3) * constrainautorTriangles[i][2][1]
];
if (robustPointInPolygon.default(polygon, triangleMidPoint) == -1) {
coordinates.push(constrainautorTriangles[i]);
}
}
return coordinates;
}