function renderScene(){
my_stats.update();
cube.rotation.x += controls.rotationSpeed;
cube.rotation.y += controls.rotationSpeed;
cube.rotation.z += controls.rotationSpeed;
step_obj.step += controls.bouncingSpeed;
sphere.position.x = 20 + (10 * (Math.cos(step_obj.step)));
sphere.position.y = 2 + (10 * Math.abs(Math.sin(step_obj.step)));
requestAnimationFrame(renderScene);
renderer.render(scene, camera);
}