function getCorners(len, dist) {
const getOffset = d => (Math.random() - 1) * d;
let c1 = { x: getOffset(dist), y: getOffset(dist) };
let c2 = { x: c1.x + len + getOffset(dist), y: c1.y + getOffset(dist) };
let c3 = { x: c2.x + getOffset(dist), y: c2.y + len + getOffset(dist) };
let c4 = { x: c3.x - len - getOffset(dist), y: c3.y + getOffset(dist) };
return [c1, c2, c3, c4];
}