class GameTable {
constructor(table, select,fixed,sort,reverse) {
return Inputs.table(table, {
format: {
PTS: sparkbar(d3.max(table, d => d.PTS)),
AST: sparkbar(d3.max(table, d => d.AST)),
REB: sparkbar(d3.max(table, d => d.REB)),
DREB: sparkbar(d3.max(table, d => d.DREB)),
OREB: sparkbar(d3.max(table, d => d.REB)),
TO: sparkbar(d3.max(table, d => d.TO)),
},
sort: sort,
reverse: reverse,
columns: [...fixed, ...select]
});
}
}