{
let container = html``;
let cnv = new zCanvas.canvas({
height: 200,
width: 200,
debug: false,
parentElement: container,
animate: true,
smoothing: false,
fps: 60,
preventEventBubbling: true,
})
var bgWidth = 200, bgHeight = 200;
var bgSprite = new zCanvas.sprite({
width: bgWidth,
height: bgHeight,
bitmap: url
});
cnv.addChild( bgSprite );
yield container
}