scene = {
const scene = new THREE.Scene();
scene.background = new THREE.Color("black");
scene.add(containerGroup);
const ambientLight = new THREE.AmbientLight('white', .1)
scene.add(ambientLight)
const directionalLight = new THREE.DirectionalLight('tan', 0.4)
directionalLight.position.set(1, 0.25, 0)
scene.add(directionalLight)
const hemisphereLight = new THREE.HemisphereLight("pink", "cyan", 0.3)
scene.add(hemisphereLight)
const pointLight = new THREE.PointLight('gold', 0.3)
pointLight.position.set(1, 0.1, 0)
scene.add(pointLight)
const rectAreaLight = new THREE.RectAreaLight('fuchsia', 0.2, 3, 3)
scene.add(rectAreaLight)
const spotLight = new THREE.SpotLight('ivory', 0.1, 10, 0, 0.25, 1)
spotLight.position.set(0, 0, 3)
scene.add(spotLight)
return scene;
}