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Computer Graphics

Some notes for an introduction to Computer Graphics. Math, rendering, and the graphics pipeline.
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1.
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Barycentric Coordinates
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T.J. Jankun-Kelly
Sep 7, 2023•39 1
2.
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Drawing Lines
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T.J. Jankun-Kelly
Nov 17, 2023•6
3.
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Drawing Triangles
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T.J. Jankun-Kelly
Nov 17, 2023•12
4.
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Drawing Circles
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T.J. Jankun-Kelly
Oct 3, 2019•10
5.
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Drawing (Simple) Polygons
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T.J. Jankun-Kelly
Sep 30, 2019•8
6.
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Chaikin's Curves
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T.J. Jankun-Kelly
Sep 5, 2023•11
7.
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Antialiasing Lines and Triangles I: Supersamping
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T.J. Jankun-Kelly
Oct 7, 2019
8.
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Antialiasing Lines and Triangles II: Wu's Algorithm This notebook is a fork
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T.J. Jankun-Kelly
Oct 14, 2019•2
9.
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Basic WebGL2 Template
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T.J. Jankun-Kelly
Oct 10, 2022
10.
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Mesh Collection
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T.J. Jankun-Kelly
Sep 5, 2023
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Platform
  • Observable Canvases
  • Observable Notebooks
  • Pricing
Docs
  • Observable
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  • D3
  • Release notes
Resources
  • Blog
  • Webinars
  • Videos
  • Customer stories
  • Community Slack
  • Forum
Company
  • About
  • Careers
  • GitHub
LinkedInTwitterGitHubYouTube
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