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T.J. Jankun-Kelly
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Public
Computer Graphics
Some notes for an introduction to Computer Graphics. Math, rendering, and the graphics pipeline.
Showing all
10
listings
1.
Barycentric Coordinates
T.J. Jankun-Kelly
Sep 7, 2023
•
39
1
2.
Drawing Lines
T.J. Jankun-Kelly
Nov 17, 2023
•
6
3.
Drawing Triangles
T.J. Jankun-Kelly
Nov 17, 2023
•
12
4.
Drawing Circles
T.J. Jankun-Kelly
Oct 3, 2019
•
10
5.
Drawing (Simple) Polygons
T.J. Jankun-Kelly
Sep 30, 2019
•
8
6.
Chaikin's Curves
T.J. Jankun-Kelly
Sep 5, 2023
•
11
7.
Antialiasing Lines and Triangles I: Supersamping
T.J. Jankun-Kelly
Oct 7, 2019
8.
Antialiasing Lines and Triangles II: Wu's Algorithm
This notebook is a fork
T.J. Jankun-Kelly
Oct 14, 2019
•
2
9.
Basic WebGL2 Template
T.J. Jankun-Kelly
Oct 10, 2022
10.
Mesh Collection
T.J. Jankun-Kelly
Sep 5, 2023